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- Overview
- Creating a project for iOS with WINDEV Mobile
- Creating an iPhone/iPad project with WINDEV Mobile
Developing an application for iPhone/iPad
Several steps must be performed to develop an iPhone/iPad application: Creating a project for iOS with WINDEV Mobile Creating an iPhone/iPad project with WINDEV Mobile To create an iPhone/iPad project with WINDEV Mobile: - Click
in the quick access buttons. - In the window that appears, click "Project".
- The project creation wizard opens.
- Choose the type of project to create: in our case, "Android or iOS application". Proceed to the next step of the wizard.
- Select the platform of the project you want to create. It is possible to create:
- a cross-platform Android and iOS project: this project already contains the 2 platforms Android and iOS and can be run on either of these platforms.
- an Android-only project: this project will contain only the Android platform.
- an iOS-only project: this project will contain only the iOS platform.
To create an iOS project, select "iOS only" and proceed to the next step. - The wizard lets you select the type of device to be used for the project: phone and/or tablet. Note: If the application is to run on several iOS devices (phones of different sizes or resolutions, for example), WINDEV Mobile defaults to the smallest resolution for creating application windows. You can use anchors to adapt the application to any device.
- Choose the name and location of your project.
- Finish the wizard. The created project becomes the current project. This project has a specific "iOS application" configuration. You can edit this configuration or create a new one at any time. For more details, see Project configuration.
The project is developed in WLanguage like any other WINDEV, WEBDEV or WINDEV Mobile project. However, there are some aspects specific to iOS development. For more details, see Specific features of iOS applications. Una vez creado el proyecto, puede: - cambiar las opciones de configuración del proyecto. Para obtener más información, consulte Configuración del proyecto.
- asociar uno o varios documentos al proyecto. Estos documentos pueden ser archivos de texto, imágenes, documentos escaneados, etc. Para obtener más información, consulte Asociar documentos al proyecto.
- asociar uno o varios análisis al proyecto. Para obtener más información, consulte Análisis del proyecto.
- integrar el proyecto en el Administrador de Código Fuente (SCM). El Administrador de Código Fuente simplifica el trabajo en equipo y también puede ser útil para el trabajo individual.
- definir un estilo de código. El estilo de código corresponde a un estándar de programación que puede aplicarse a toda la aplicación. Este estándar permite añadir prefijos a los diferentes elementos del proyecto, las variables, etc. Para obtener más información, consulte Estilo de código.
- especificar los idiomas que admite el proyecto. Estos idiomas estarán disponibles de forma predeterminada al traducir el texto de un elemento (control, ventana, página, reporte, etc.). Para obtener más información, consulte Proyecto multilingüe.
Remarks: - The image catalog offers specific images and icons for iPhone/iPad applications. All you have to do is select the "iOS" theme during your search.
- For your iPhone and iPad applications, use the "ActivPhone 4" or "ActivPhone 7" skin template.
- iOS uses character some fonts that are specific to Apple. These fonts are owned by Apple. These fonts can be used in the editor.
If this font is not available in Windows and it is selected by a control found in an iOS window, a substitution font will be temporarily used for the display in the editor and in the simulator of the development computer. The Apple font will be used when running the application.
- Note: iOS projects are in "Unicode" mode. The line of code:
means that MyString is a Unicode string.
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